Input: one clear photo
A full-body or waist-up photo works best. Pets and drawn characters work too; results with animals kicking a ball vary more, so expect to try twice.
An AI soccer goal video turns one photo of a person, pet or original character into a short clip of them scoring. The version that went viral chips the ball over the goalkeeper, runs around him and taps it into the empty net. On Image to Image AI you make it in 2 steps: edit your photo into a player on a pitch (15-40 credits), then animate it from that first frame with MiniMax H3 (160 credits for 6 seconds at 768P) or Kling 3.0. Image to Image AI is an independent website and is not affiliated with any player, club or league; upload only photos you have the right to use.
It is a short clip where the subject of your photo plays one famous-looking move: a chip over the keeper, a run around him and a calm finish into an empty net. The video model creates the motion from a single start frame and your prompt.
A full-body or waist-up photo works best. Pets and drawn characters work too; results with animals kicking a ball vary more, so expect to try twice.
The photo edited into a plain jersey on a stadium pitch with a ball at the feet. Use an invented kit, not a real club badge.
Your prompt describes the move, the keeper and the camera, for example a low side angle that follows the ball into the net.
Both steps run in the browser on this site. The credit total is shown before you submit each step.
Open the image editor, upload your photo, set the aspect ratio to 9:16 for a vertical video, and ask for "same face, plain red jersey with number 10, standing on a floodlit stadium pitch with a ball at their feet". The video takes its shape from this image.
In MiniMax H3 or Kling 3.0, choose first frame and upload the player image. A last frame is optional; leave it empty so the model can finish the move.
Use one of the goal prompts below, pick 6 seconds at 768P in MiniMax H3, and check the result. Ball contact and the keeper are the parts most likely to need a second try.
Paste one into the video prompt box after uploading your first frame. Each describes the move, the keeper and the camera.
The player runs at goal, the goalkeeper rushes out, the player lifts the ball softly over him, runs around him and taps the ball into the empty net, then turns to celebrate. Low side camera tracking the ball, crowd noise.
The player places the ball on the penalty spot, takes three steps back, shoots into the top corner as the keeper dives the wrong way, the net ripples. Camera behind the player, slow motion at the strike.
A high cross drops toward the player at the edge of the box; they volley it first time into the far corner. Side camera, the ball spins, the stadium lights flare.
The ball loops above the player, who jumps backward and strikes an overhead bicycle kick into the net. Slow motion at the peak of the jump, camera low on the grass.
The dog dribbles the ball with its nose and paws past one defender and nudges it over the goal line, then runs a happy lap. Bright afternoon light, camera at dog height.
You pay for the image edit and the video separately. Prices below are the totals the generator shows for these settings.
4 seconds at 768P costs 107 credits; 6 seconds costs 160. Lengths run from 4 to 15 seconds.
3 seconds at 720p costs 140 credits and 5 seconds costs 234, without audio. Adding audio to a 5-second 720p clip adds 100 credits.
15 credits with GPT Image 2, 20 with Nano Banana 2, 40 with Nano Banana Pro. A typical edit plus a 6-second MiniMax H3 clip is about 180 credits.
Step 1: turn your photo into the costume or kit look, from 15 credits per edit.
Step 2: first and last frame, 4-15 seconds, 160 credits for 6 seconds at 768P.
Step 2 alternative: first and last frame, 3-15 seconds, 234 credits for 5 seconds at 720p.
Compare every video model on this site and its credits.
Yes. Edit the photo into a player on a pitch, upload it as the first frame of a video model, and describe the goal in the prompt. A 6-second MiniMax H3 clip at 768P costs 160 credits.
Yes, it is the same format: a chip over the keeper, a run around him and a finish into the empty net, made from your own photo. This page and its prompts use no real player's name, face or match footage, and Image to Image AI is not affiliated with any player, club or league.
About 180 credits: a 20-credit image edit plus a 160-credit 6-second MiniMax H3 video. Kling 3.0 costs 234 credits for 5 seconds at 720p without audio.
Yes. Use a clear photo with the whole animal visible and the pet dribble prompt. Ball contact with paws is less consistent than with people, so plan on a second generation.
No. Use invented kits and your own photos. Club badges, league logos and real players' likenesses belong to others, and you should only upload photos you have the right to use.